Access Software For Mac

Access

Access Software, Inc. Was an American video game developer based in Salt Lake City, Utah.Founded in November 1982 by Bruce Carver and Chris Jones, the company created the Beach Head, Links and Tex Murphy series, as well as Raid over Moscow.Access Software was acquired by Microsoft in April 1999, transitioning in name twice before being acquired by Take-Two Interactive in October 2004. Microsoft Office Access is not available for Mac but there are plenty of alternatives that runs on macOS with similar functionality. The most popular Mac alternative is LibreOffice - Base, which is both free and Open Source.If that doesn't suit you, our users have ranked more than 50 alternatives to Microsoft Office Access and many of them are available for Mac so hopefully you can find a.

Software developers, data architects and power users have expressed a need to run Microsoft Access on their Mac without partitioning their hard drives or restarting.

Mac

Firstly, if you fall into this category, Parallels Desktop for Mac can assist you with developing application software without reformatting or rebooting your machine. Office microsoft word for mac os x. As seen below:

Access 2016 in Win10 in Parallels Desktop

Secondly, users can create tables, queries, forms, and reports that connect their projects together with macros. Even more advanced users utilize Visual Basic for apps to write advanced data manipulation and user control solutions.

Here at Parallels, we’re excited whenever our customers share with us the incredible projects they produce and how Parallels Desktop has helped them get work done faster!

Check out how some of our users are using virtualization for Microsoft Access:

Juan Becker of New York – “I was given a Mac when coming onto the team at a new job and as a life-long Microsoft guy I was missing the most important application for my position: Microsoft Access. I needed it and that was the issue but had no idea how to get it on my Mac or if it would even work.

I found Parallels as a solution for running Microsoft Access through the Parallels forums and saw other users had success. There are specific macros such as ActiveX data objects that work within MS Access that I need for my position and Parallels was and is so easy to use, which makes me a user for life. I additionally ended up buying Parallels Access for remotely connecting to my Mac or Windows through my tablet and phone, which allows me to travel for work without my laptop.

That, along with all of the other options and tools that Parallels offers, was a no-brainer, and like I said before, I was instantly sold and will remain a user for life!”

Jason Cooper of Indiana – “I am running a fairly large Microsoft Access database (roughly 60 MB), and as a longtime Boot Camp user, I quickly found myself needing to avoid restarting my machine every time I wanted to switch operating systems in order to speed up my work productivity.

The reputation of Parallels Desktop is what sold me three years ago. The first time I ran one of my queries through Parallels, it processed very quickly, in around five seconds.

I’m the lead webmaster and director of information security for my company, so finding a solution for Microsoft Access was a necessity. Additionally, I plan to do multi-platform software testing for work and found that Microsoft Access runs through Parallels exactly as if I were running it on a PC.”

Nevertheless, Parallels Desktop is an easy and cost-effective solution to run Microsoft Access on your Mac. It provides our customers and their employees with the right tools, which effectively allows our customers to be more productive in a virtual world. Try running Windows programs on your Mac without restarting for 14 days here FREE: Try Now!

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Indie Built, Inc.
  • Access Software, Inc.
  • (1982–2000)
  • Salt Lake Games Studio
  • (2000–2003)
  • Indie Games
  • (2003–2004)
Subsidiary
IndustryVideo games
FateDissolved
FoundedNovember 1982; 37 years ago
Founders
DefunctMay 1, 2006
Headquarters,
U.S.
  • Bruce Carver
  • (president; 1982–2003)
  • Chris Jones
  • (CFO; 1982–1999)
  • Steven D. ZoBell
  • (president; 2003–2006)
ProductsBeach Head series
Raid over Moscow
Tex Murphy series
Links series
Amped series
Top Spin series
Parent
  • (1999–2000)
  • (2000–2004)
  • (2004–2005)
  • (2005–2006)

Access Software, Inc. was an American video game developer based in Salt Lake City, Utah. Founded in November 1982 by Bruce Carver and Chris Jones, the company created the Beach Head, Links and Tex Murphy series, as well as Raid over Moscow. Access Software was acquired by Microsoft in April 1999, transitioning in name twice before being acquired by Take-Two Interactive in October 2004, receiving the name Indie Built. In January 2005, Access Software became part of Take-Two's 2K label. Following a poor financial performance at Take-Two, Indie Built was closed down in May 2006.

TruGolf, a company that develops indoor golf simulators, was formerly a subsidiary of Access Software based on the display technology they had made for the Links games and spun out to its own company during the Microsoft acquisition. Following the closure by Take-Two, many of the studio's developers went to TruGolf. Separately, Jones has established Big Finish Games to continue the Tex Murphy series.

History[edit]

As Access Software (1982–1999)[edit]

In 1982, Bruce Carver, an engineer for Salt Lake City-based company Redd Engineering, created a sprite-editing program called Spritemaster.[1][2] He presented the product to Steve Witzel, who operated Computers Plus, a retail computer store in Salt Lake City's Midvale suburb; Witzel provided Carver with several improvement suggestions for the program. After Carver had implemented these changes, he began selling them under the name 'Access Software' through Computers Plus. The name was chosen Carver and some of his friends had searched through a dictionary, considering 'Action Software' and 'Center Soft' before sticking with 'Access Software'.[2] In November that year, Carver, together with Chris Jones, incorporated Access Software with a starting capital of US$25,000.[3] In its early days, Access Software operated out of Carver's basement.[2]

One of Access' key products were a series of sprite-based golfing games in the Links. In 1984, while there were other golf games on the market, most used a top-down approach, while Bruce Carver wanted to create a game that was shown from behind the golfer. With little artistic skill among their team, the developers set up a small studio in the basement, projecting frame-by-frame VHS footage of Roger Carver's golf swing onto a clear sheet, tracing his outline onto the sheets as to then convert them into sprites within the Commodore 64 system. This became the basis of Leader Board, the first game considered part of the Links series, and would establish the behind-the-golfer view for most other golf simulation games that followed. As Access continued to develop the Links games for computers, they established a subsidiary, TruGolf, that created golf simulators, with Roger Carver overseeing this division.[2]

As Salt Lake Games Studio and Indie Games (1999–2003)[edit]

On April 19, 1999, Access Software was acquired by Microsoft for an undisclosed sum. Microsoft sought to acquire Access to gain its Links series of golf games; Access had created Microsoft Golf as one of the first games to run within the Microsoft Windows operating system based on Links 386 Pro. According to Steve Witzel, Microsoft looked to acquire Access after USA Today reviewed both Microsoft Golf and Links and rated the latter much higher; Microsoft thought it would be easier to buy Access than try to compete.[2] Microsoft desired to produce a high-end line of golf games based on Links with Access, while offering Microsoft Golf as lower-budget titles. With the acquisition, Access's principal offices remained in Salt Lake City.[2][4][5] Access divested itself of the TruGolf division and made the company its own entity with Microsoft's purchase.[2]

Upon the formation of Microsoft Game Studios (then called Microsoft Games) in 2000, Microsoft rebranded Access Software as Salt Lake Games Studio.[2] Initially working on products to for the personal computer, Salt Lake City Studio transitioned to Xbox versions of Links as well as the Amped snowboarding and Top Spin tennis sports games, following the console's introduction in 2002.[6]

In 2003, Microsoft rebranded Salt Like Games Studio as Indie Games.[2] That year, Carver left the company to pursue new interests, eventually founding Carver Homes, a construction company, in 2004.[2][3] He later died from cancer on December 28, 2005.[3]

As Indie Built (2004–2006)[edit]

Around 2004, Microsoft opted to leave the sports-game development market due to the impact of the Electronic Arts Sports (EA Sports) label, using their strength to produce sports-related games for the Xbox console. Microsoft had laid off about 76 employees with Microsoft Game Studios in 2004, and around August and September 2004, sold Indie Games to Take-Two Interactive, who renamed the studio to Indie Built.[7][8][9] Take-Two had been keen on challenging the dominance of EA Sports, and its acquisition of Indie Built was among US$80 million it had spent through 2005 acquiring developers. In early 2005, Take-Two Interactive established the publishing label 2K, which would henceforth manage their development studios for sports games, including Indie Built.[10]

While part of Take-Two, Indie Built created sequels for Amped and Top Spin, but these titles were not strong successes. Take-Two's 2006 fiscal year was poor as the company was dealing with both Security and Exchange Commission investigations related to its past reporting, and harsh criticism for the Hot Coffee mod as part of Grand Theft Auto: San Andreas.[11][12] Indie Built was closed in May 2006 by Take-Two as part of a re-alignment of their business strategy to overcome the weak 2006 fiscal year.[13][14]

Following Indie Built's closure, most of the employees transitioned to TruGolf, helping to improve the golf simulations. Additionally, Jones and Conners established Big Finish Games in 2007, where they planned to continue more narrative games, including expanding the Tex Murphy series.[2]

Games developed[edit]

YearTitle
1983Neutral Zone
Beach Head
1984The Scrolls of Abadon
Ollie's Follies
Raid over Moscow
1985Beach Head II: The Dictator Strikes Back
1986Leader Board
Leader Board: Executive Edition
10th Frame
1987Leaderboard Tournament
World Class Leader Board
Echelon
1988Heavy Metal
1989Mean Streets
1990Crime Wave
Countdown
Links: The Challenge of Golf
1991Martian Memorandum
1992Amazon: Guardians of Eden
Links 386 Pro
Microsoft Golf
1993Microsoft Golf: Multimedia Edition
1994Under a Killing Moon
1995Links 386 CD
Microsoft Golf 2.0
1996Links LS 1997
The Pandora Directive
Microsoft Golf 3.0
1997Tex Murphy: Overseer
Links LS 1998
1998Links LS 1999
1999Links Extreme
Links LS 2000
2000Microsoft Golf 2001
Links LS Classic
Links 2001
2001Amped: Freestyle Snowboarding
2002Links 2003
2003Links 2004
Inside Pitch 2003
Amped 2
Top Spin
2005Amped 3
2006Top Spin 2

References[edit]

Common Access Card Software For Mac

  1. ^Yakal, Kathy (June 1986). 'The Evolution of Commodore Graphics'. Compute!'s Gazette. pp. 34–42. Retrieved June 18, 2019.
  2. ^ abcdefghijkBevan, Mike (October 2013). ''See You on the Beach''. Retro Gamer. No. 120. Imagine Publishing. pp. 58–63.
  3. ^ abcCarless, Simon (January 5, 2006). 'Obituary: Access Software Founder Bruce Carver'. Gamasutra. Retrieved February 4, 2018.
  4. ^JB (April 19, 1999). 'Microsoft Buys Access'. IGN. Retrieved February 4, 2018.
  5. ^Rogers, Dan Lee (March 3, 2004). 'The End Game: How Top Developers Sold Their Studios – Part One'. Gamasutra. Retrieved February 4, 2018.
  6. ^Carless, Simon (December 16, 2004). 'Take-Two Announces Profit, Xbox San Andreas, Indie Studios Acquisition'. Gamasutra. Retrieved March 29, 2019.
  7. ^Feldman, Curt (December 16, 2004). 'Take-Two helps Microsoft get out of sports game'. GameSpot. Retrieved February 4, 2018.
  8. ^GamesIndustry International (December 17, 2004). 'Microsoft sells off sports game studio to Take Two'. Eurogamer. Retrieved February 4, 2018.
  9. ^Adams, David (December 17, 2004). 'Take-Two Picks Up Amped Team'. IGN. Retrieved February 4, 2018.
  10. ^Jenkins, David (January 25, 2005). 'Take-Two Acquires Visual Concepts, Announces 2K Games Brand'. Gamasutra. Retrieved February 3, 2018.
  11. ^Loughrey, Paul (May 2, 2006). 'Take 2 forced to shut internal development studio'. GamesIndustry.biz. Retrieved February 4, 2018.
  12. ^Grant, Christopher (May 3, 2006). 'Take-Two shutters Indie Built dev studio'. Engadget. Retrieved February 4, 2018.
  13. ^Hatfield, Daemon (May 1, 2006). 'Take-Two Closes Indie Built'. IGN. Retrieved February 4, 2018.
  14. ^Sinclair, Brendan (May 1, 2006). 'Indie Built corporately dismantled'. GameSpot. Retrieved September 21, 2017.

Remote Access Software For Mac

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